Peer Reviewed | Open Access

Gamification and Artificial Intelligence: Transforming Classroom Teaching and Learning

Dev Brat Yadav 1, Dr. Mukesh Kumar 2   

1   Ph. D. Scholar, Department of Educational Studies, Mahatma Gandhi Central University, Motihari, Bihar

Corresponding author:  Dev Brat Yadav,   E-mail: ydevbrat53@gmail.com

2      Associate Professor, Department of Educational Studies, Mahatma Gandhi Central University, Motihari, Bihar

Issue: Vol. 2 No. 3 (September 2026) – Anubodhan

Received: 10 September 2026 / Accepted: 16 September 2026 / Published online: 19 September 2026

DOI: https://doi.org/10.65885/anubodhan.v2n3.2026.105

Abstract

The role of artificial intelligence and gamification has rapidly grown in modern education. Gamification enhances motivation, interest, and active participation among students. It includes elements such as leaderboards, points, praise, badges, and rewards. Artificial intelligence tailors its approach to each student, including personalized learning, adaptive assessment, intelligent tutoring, and instant feedback. The use of both technologies enhances students’ learning, creativity, problem-solving, and critical thinking. Therefore, the challenges include digital disequilibrium, data secrecy, limited technical resources, and teacher training. This research paper emphasizes the pros and cons, challenges, and the futuristic probability of gamification and artificial intelligence.

Keywords: Gamification, Artificial intelligence, intelligent tutoring, digital disequilibrium

How to cite: Yadav, D. B. & Kumar, M. (2026). Gamification and Artificial Intelligence: Transforming Classroom Teaching and Learning. Anubodhan, 2(3), 118–124. https://doi.org/10.65885/anubodhan.v2n3.2026.105

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